

Switched via Steam from the modern build to the regular build. That was kind of a shock and I hoped not having to buy the Titans game again. Now, after launching Titans in my Steam library the casual PA turned up again. Then I realized, that it was just the casual game, not the Titans variant. I started the Application and installed the game. I linked the UberNet Account (or PlayFab? not sure) to my Steam so it was verified that I actually bought the game. Ok jokes aside, all I did was downloading the casual Planetary Annihilations application with its own launcher. I changed to the modern build too (via Right clicking on the game > Properties > Betas), deinstalled each and every mod, even deinstalled Discord because the Support assumed (because of the logs) it may crash the game from time to time. dmp file was created by my system so everything got pretty complicated. Even the Support struggled with finding the solution for the crashes since none of the logs showed a crash or anything. I have looked into the log files and Im too stupid too find the error (besides the fact that its just a LOT of text) so I'm just gonna post the latest one too.Īlright, so after a couple of days I'm confident I fixed it. Since it is always asked for in other threads, the DxDiag is attached too.

I visited the page where it shows you all the programms interfering with the game. This is literally the only way to close the game.Ītfer the first crash and rejoining the game the gap between each crash is about 5-10 mins max. From there I click "close the programm" and then "cancel". The only way I can close the game is by waiting until it stops answering and the little window: "PA.exe has stopped working" pops up. The pattern I resolved was that the first, initial crash "appeared" at the ~15 minutes mark. Because that was the only hiccup in an otherwise GLORIOUS match that really lived up to what this game's about.So this time my problem is that the game crashes about every 5-10 minutes. I don't know where "improved orbital mechanics" goes on the pipeline, but having planets be annihilated when they strike the sun would be handy. I ended up self-destructing and claiming a moral victory. So, too, were nukes, and after attempting to fire Luna to destroy both planets, Luna simply suffered the same fate. They were summarily trapped in a tight solar orbit, unable to escape. So when I sent invasion forces to clean up the remaining planetoids, my opponent send his Commander and all his orbital units to. It was a perpetually exploding white dot lodged into/orbiting along the surface of the sun, which could be clicked on in the planet menu and zoomed into - you could see the metal spots and everything.


Hilarity aside, the subsequent issue was that Phobos still existed. Phobos, trying to maintain its attack vector, does something neither of us expected: It crashes directly into the sun. Quickly orchestrating teleporter evacs for all my massed ground forces, including my last Commander, I set Venus on a crash course with Mars. Unfortunately, he hadn't noticed that I had started Halleys on Venus. The fourth team/player takes advantage of the multi-front stalemate and snipes the remaining commanders for me, then chucks Phobos at my main base on Venus to try to finish me off. Earth becomes a tough naval/artillery stalemate against one player, as a large peninsula separates our adjacent naval bases and prevents easy steamrolling with our forces, and Venus turns into a ground slog against a second player as I pump units and artillery from a proxy teleporter base while he scrambles to counter my units and set up anchors to prevent aggressive tower creep. My ally and I take to Venus and Earth respectively, and after he lags out I'm left to handle both fronts on my own. Or, "How do you MISS with a moon?" Gather 'round, this is gonna be a silly one.Ģv2v2v2 on Inner Sol System.
